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basic web
basic UX/UI
basic animation
basic content

Module 1

Introduction

During the first semester of Multimedia Design at Copenhagen School of Design and Technology have I been introduced to the basics behind front-end development and content creation. The main focus has been on developing the fundamentals of HTML, CSS and very basic vanilla JavaScript. Apart from that, have we also been taught various design conventions and ways to develop your own creations, such as working with crazy 8's, trunk test and a variety of different design sprint methods.

This website is a part of my final examination in the first semester, but it's also a way to showcase my growth and skill-development throughout these couple of months.

illustration of crazy 8 set-up

Module 2

Basic web

We were introducted during this module to the absolute basics of website-development. We got familiar with terminologies and how to set up the essential softwares on the computer, such as VScode and FileZilla to be able to upload files onto our servers.

The main assignment of this module was to develop a basic, responsive website. Most of the text, images and layout-plans were already handed down to us from our teachers. Our job was to figure out how to create a functional website, includnig all of the assigned content, in the way that the layout plan had called for.

The main take-aways from this module:

  • Troubleshooting
  • Searching for information online
  • Embracing problem-solving

Module 3

Basic UX/UI

This was a really fun assignment, where we were introduced to various design conventions, how to brainstorm a design-idea such as using Crazy 8's, analyse user-stories, to how to put together a functional prototype in Figma. In the end we had to create and code the website based of the prototype. It truly felt like a great fun exercise where you got to work with a project from start to finish.

This module provided the foundational principles of how I have approached the following projects.

screenshot

The main take-aways from this module:

  • Putting time and effort in the design-process will improve the final product.
  • User-inputs are a valuable way to get out of your design-bubble and into the real world.
  • Having a finalised prototype of the website will save you a lot of time when coding.

Module 4

Basic animation

JavaScript was introduced to us, and the main project of this module was to develop a simple game in a website, learning how to communicate between HTML, CSS and JS. It was incredibly challenging at first, because it was the first time I delved into learning a programming language.

In doing this project, we had to illustrate assets based on a specific style. I chose to analyse the style used in the game Two dots, illustrated by the British illustrator Owen Davey. The illustrations were created using Illustrator, and later exported as SVG.

The sound-effects were also made by me, using Audition to distort the sounds, and the game-music was made by putting loops together in garageBand, making sure the scales were watching what was showing on the screen, think of game-over vs. level-complete.

We were also introduced to CSS animations and positions, and if you are reading this on my website now I guess you can tell I have incoperated quite a bit of animations and interactions in my design.

pink cat pink cat

The main take-aways from this module:

  • Developing the right way to think when writing JavaScript
  • Pushing through what felt like impossible tasks
  • Daring to experiment